The HTML5 Canvas is the ideal solution when you need to compute the animation frame by frame, for example when using a Newtonian physics model (Box2Dweb.js)
Full, hardware-accelerated 3D is now available in Chrome and
Firefox through WebGL. Thanks to the Three.js library,
there is no need to be a shader expert to obtain
spectacular results.
Unzip it and locate the files named "partXXX playground.html/.css/.js" corresponding to your codelab.
They are set up for you to start coding.
Follow the codelab instructions in the "codelab-instructions" folder.
You will find useful images and textures in the "images" and "textures" folders. Enjoy!